VR Will Change the World of the Social Networks
Virtual reality is one of the most powerful tools that currently exist in the 3D sector. As the equipment capacity and technology to develop more realistic and impressive immersive experiences increases, the uses in different professional areas grow, but currently virtual reality is based mainly on leisure and entertainment.
Virtual reality can be of three types: immersive, non-immersive and semi-immersive.
- Immersive virtual reality methods are often linked to a three-dimensional environment created by a computer, which is manipulated through helmets, gloves or other devices that capture the position and rotation of different parts of human body. Non-immersive virtual reality also uses the computer, and uses media such as the one currently offered by the Internet, in which you can interact in real time with different people in spaces and environments that do not really exist without the need for additional devices. computer. This case is close to navigation, through which the subject is offered the possibility of experiencing (moving, moving, feeling) certain spaces, worlds, places, as if he were in them.
- Non-immersive virtual reality offers a new world through a desktop window. This non-immersive approach has several advantages over the immersive approach such as the low cost as well as the easy and fast acceptance of the users. Immersive devices are of high cost and generally the user prefers to manipulate the virtual environment through familiar devices such as the keyboard and the mouse than through heavy helmets or gloves.
- The semi-immersive virtual reality is very similar to the immersive reality, with the difference that there are four cube-shaped screens that order the user, glasses and movement tracking devices being necessary and allows contact with real-world resources , one of the most representative examples being the Cave Automatic Virtual Environment.
The high price of immersive devices has generalized the use of virtual environments that are easy to manipulate by means of simpler devices, such as the important business of video game consoles, or games in which numerous users interact through the Internet. It is through the Internet that VRML is born, which is a standard for the creation of these non-immersive virtual worlds, which provides a set of primitives for three-dimensional modeling, and allows objects to behave, and assign different animations that can be activated by users.
The use of virtual reality in video games, is the best known application that exists for all people tha love the sensation when they are playing. It is also the fastest market in the last three decades and its fans can spend large amounts of money, to get all the necessary items to experience a total immersion.
Although today this sector loses weight in favor of medicine, training and tourism, video games have made a qualitative leap thanks to devices such as Samsung Gear VR, Oculus VR, PlayStation VR and HTC Live among others.
Virtual reality can be carried out through different methods such as: a simulator or an avatar, the projection of real images, using a computer or immersion in a virtual environment.
- Simulators: With the Virtual Reality Simulators you can enjoy: simulation of cars, airplanes, motorcycles, live experiences, Shooter, roller coasters, movie trailers and more. It is created to boost leisure spaces, stands at events, advertise businesses and businesses of all kinds, with different product possibilities, structuring and dynamic variables. It can be used at the entertainment level, or at higher levels such as training. For example, fighter jet pilots use simulators to practice driving, learn controls and lose fear, and also reduce pollution and costs.
- Avatars: After the purchase of Oculus in 2014, a company of virtual reality helmets in full growth, Facebook was trying to create a metaverse in which we could interact with other people in a more real way even if they were miles away. According to a new investigation by Facebook Reality Labs, the social network is making progress in this sector and manages to turn those cartoons into real people capable of gesturing with their faces such as sticking out their tongues or putting the typical self-made morritos with your friends.
- Projection of real images: A German company called Realities.io has applied a technique called photogrammetry to virtual reality. The result is simply impressive. The general image that glasses like the HTC Vive produce not only seems more real, but also allows you to get closer to objects and see them in much more detail, or to zoom and examine points of where we are as if we were there.
Photogrammetry 'Determines the geometric properties of objects and spatial situations from photographic images.' In other words, it is a matter of simple software that could be applied to different virtual reality glasses. Realities.io will begin to apply its technique in virtual tourism and educational applications to study hard-to-reach places such as archaeological sites.
- By computer: It is based on showing a world in three dimensions on any computer without using any specific motion sensor. Many current video games use resources such as characters and other devices with which you can interact, so that the user feels part of the virtual world. A common criticism of this type of immersion is that there is no sense of peripheral vision, since the user's knowledge of what is happening around them is limited to their closest environment.
- Total immersion: The best option to live VR is through a brain-machine interface, which allows direct communication between the brain and an external device. A connection is sought between the person and the machine that makes us 'enter completely' into the virual world. Where the five senses are involved in this new experience to be one more in that virtual world.
As a curiosity there was a project called “Sword Art Online: The Beginning” sponsored by IBM Japan, which consisted of an event in which they intended to approach the world of the video game 'Sword Art Online' using the technologies we currently have.
It should be noted that virtual reality applied to fashion has meant a revolution because it has allowed the general public to access the most exclusive catwalks. The FormaVR team specializes in developing customized virtual reality experiences.